Multiplayer Educational Game for Assessment (MEGA World)

MEGA World is a multiplayer online game for assessing students’ knowledge and skills in particular learning domains. With the characteristics of multiplayer role-playing game, the students can have fun while doing their homework and exercises.

MEGA World is a multiplayer educational game for assessing students’ knowledge and skills in particular learning domains. Students can travel in the virtual world, meet with non-player controlled characters (NPCs), meet and talk to other players, pick-up quests from NPCs, and earn rewards from NPCs by solving the quests. With the characteristics of multiplayer role-playing game, the students can have fun while doing their homework and exercises. The multiplayer online game offers the students a forum of exchanging idea and experiences. Moreover, due to the characteristics of multiple player online games, the students can look for a certain degree of help from peers and even use the game as a social network to exchange work experiences or seek solutions to problems after graduation.

MEGA World 2.0 alpha version provides teachers and students more flexible management user interface, better graphics, new quest types, and more gaming features and functions.

Here is the system website (v2.0 alpha)

Here is the system website (v1.0)

Full Video Clip:

1. MEGA World (v2.0 alpha) –

2. MEGA World-Game Play (v2.0 alpha) –

3. Introduction (v1.0) –

4. Game-Play Scenario (v1.0) –

References:

Rita Kuo, Maiga Chang, Kinshuk, and Eric Zhi-Feng Liu. (2010). Applying Multiplayer Online Game in Actionscript Programming Courses for Students Doing Self-Assessment. In the Proceedings of Workshop on New Paradigms in Learning: Robotics, Playful Learning, and Digital Arts, in the 18th International Conference on Computers in Education, (ICCE 2010), Putrajaya, Malaysia, November 29-December 3, 2010, 351-355.

Maiga Chang and Kinshuk. (2010). Web-based Multiplayer Online Role Playing Game (MORPG) for Assessing Students’ Java Programming Knowledge and Skills. In the Proceedings of the 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, (DIGITEL 2010), Kaohsiung, Taiwan, 04/12-16, 2010, 103-107. (IEEE)